Bread for Canadian Content

Stream Daily recently posted Funding for Content Creation: Canada.

It lists four funding models:

  1. Direct public funding, such as cultural programs
  2. Indirect public funding, such as tax benefits
  3. Industry funding, such as taxation and redistribution
  4. Private funding, such as sponsorship, crowd-funding and personal loans

The best insight is provided by Andra Sheffer, CEO of the Independent Production Fund and the Cogeco Fund:

“Producers typically would have considered their primary target to be the end broadcaster — in effect, they were business-to-business companies. Now, with the reduction of linear broadcaster participation (which, traditionally, handled the marketing efforts), more emphasis needs to be placed on connecting with the end-audience. This means, producers need to do a better job at identifying who exactly will be consuming their content, and how best to engage with them in that pursuit. That can mean anything from more social media interaction, the ability for fans to influence storylines, or a better understanding of which platforms the intended audience is actually watching.”

My take: well said! To use a sandwich analogy, the old model was open-faced — a slice of pre-production with a generous amount of production on top. Your commissioner paid you before and while you made them this sandwich. The new model is that plus another super-slice of marketing and monefication on top. Note that it takes twice as long to make this sandwich — and you might not have any buyers lined up yet.

57 million channels (and nothin’ on)

The excellent CMF Trends welcomes Barbara Chazelle of France Télévisions with a guest post titled TV / video: finding content still as challenging as ever.

Referencing Ericsson’s TV and Media 2015 report, she says:

“Half the linear TV viewers questioned confirmed that they “can’t find anything to watch on TV at least once a day.” The figure climbs to 62% for those 35 to 54. Once in front of the screen, 40% viewers still turn to the TV guide, with only 29% of those satisfied with what they find.”

Moreover:

“Those consuming non-linear TV are equally dissatisfied with what they’re finding when it comes to content. Many feel that the current crop of recommendation features is neither intelligent nor personal enough to meet their needs, to surprise or inspire them in their choices.”

The full Ericsson report is worth reading as a global yardstick with which to measure the Canadian experience.

My take: this reminds me of Barry Schwartz’s The Paradox of Choice. Does too much choice paralyze you? When it comes to your media, would you prefer curated suggestions, so you can maximize the ‘lean back experience’ after work?

New Media Business Model

Annelise Larson of Veria recently gave a presentation at the Vancouver International Film Festival Industry conference about Discovering the Biz Model in the Data.

She starts with:

“For me discoverability is a two way street. It’s about the audience discovering you and your work, and it’s also about you discovering your audience. It means you have to know WHO they are, WHERE they are and WHAT they want. This is key for sustainable creative business models, for making your dreams a reality.”

She then illustrates this with four examples, including Angry BIrds and the Lizzie Bennet Diaries.

She concludes with ten lessons:

“1. Start with free. All of these success stories began with giving content away for free, and continue to have “free” as part of their model. Free allows them to grow and engage their audiences and reward their attention and loyalty to get them hooked. It’s part of the “give before you ask” nature of the online economy.
2. Think beyond the project. Instead of building an audience from scratch with each project, think big picture to your body of work. Finding throughlines through the work that can allow you to bring the audience you have discovered, grown and engaged with you from project to project.
3. Think franchise. Corallery of #2. Not a franchise in the Marvel Universe sense, remembering that audiences are more loyal to characters and storyworlds than the people behind them. Create a content/story franchise allows you to carry that auidiene forward and collect and leverage data for a long(er) time.
4. Data=truth. Success comes not just from gathering data but from being open to the truths it has to tell you (even if you don’t like what they are). And yes, I know data can be manipulated. But how about NOT manipulating it and actually trying to understand what it is telling you instead.
5. Listen & respond. Listen to your audience and then take action based on what they (and their data) tells you.
6. The digital space changes quickly. You can never afford to stand still but must keep adapting and following new opportunities.
7. Embrace failure. The digital space is iterative. You can never be “perfect.” Instead experiment, track and use what you learn to improve and get better at what you do. This is especially feasible within the ongoing “big picture”/ franchise model (and another good reason to think this way).
8. The digital economy is a social economy. It’s built on relationships. And at the end of the day, the data is simply an expression of your relationship with your fans. Listening to the data is listening to what they are telling you. And if you respond authentically you will be rewarded.
9. Digital business models starts with discoverability. If the audience can’t find you it doesn’t matter how good your story is.
10. Discoverability starts with audience data. Helping audiences discover your story, starts with discovering who they are, where they are and what they want. The online space gives you the means to do that in the access to data it provides.”

My take: although this has hints of chicken or egg, I really like the perspective. No longer are we filmmakers working on projects, we are media makers working on media experiences. Also, lesson #3 resonates for me — I call this the storyverse.

To 4K or not to 4K

Near the beginning of your indie film project, you need to determine the video format you will be shooting.

Will it be 4K, or 2K, or — gasp — even 1080p?

This chart shows those display resolutions and many more.

More and more cameras shoot 4K so why even debate it?

There are some very good reasons not to shoot in 4K. Mentorless has three:

“#1 – Nobody Can Tell the Difference
#2 – It Will Stretch Your Budget And Take More Time
#3 – The Delivery Side Can’t Hold Its Part of the Contract (Yet)”

On the other hand, the main reasons touted to shoot in 4K are to allow for digital cropping, stabilization and zooming in post-production and to ‘future-proof’ your production, in anticipation of the day when everyone has 4K TVs and no caps on their Internet data.

My take: I like to shoot fast, so I’m partial to smaller form factors; 1080p is fine for me, for now. But the new DJI Osmo really caught my eye. The 4K footage is amazing and incredibly smooth for such a small camera.

Content creators use apps to build super fans

Tony ZameczkowskiVictorious International‘s MD & VP, describes todaly’s mediascape as a constant feedback loop between creators and their audiences on mipblog.

He starts with a bit of history:

“In the B.D. (before digital) era, the focal point of content consumption was the physical water cooler. With limited media options, must-see TV such as Friends and Seinfeld connected colleagues in break-rooms and families around dinner tables with a commonality of content. The series finales of both sitcoms were cultural cornerstones for audiences worldwide.”

Enter the smartphone, or mobile for you Europeans:

“That commonality of content no longer exists for millennials. Netflix, YouTube, and a multitude of online platforms compete for their attention. Instead of the TV, millennials are increasingly glued to their mobile devices — more than 1/4 of millennials use mobile as their primary device for viewing content. Google recently announced that users are spending an average of 40+ minutes per session on YouTube Mobile and that more than half of the views on YouTube are coming from mobile devices. Many of our creator-partners are seeing that the majority of their viewership comes from mobile as well.”

What should content creators do?

“Creators need to focus on what we like to call, ‘symbiotic content’. In essence, it transcends single formats (videos, images etc.) and platforms (YouTube, Vine etc.) and bridges them together. Symbiotic content is founded on a three step cycle. First, our community app crowd-sources content and inspiration from a creator’s community. The distribution platform (e.g., YouTube) then repackages that content for distribution. Third, our community app enables follow-on conversation and content back in the creator’s community. This facilitates a virtuous cycle of engagement and re-engagement among our creators’ fanbase.”

In essence, they are creating a virtual water cooler, one that is decentralized and mobile. It unites fans across the world with the content creators who have expanded beyond the concept of 20th century media to the new reality.

My take: this is the best summary of the future of the mediascape to date. Dismiss at your peril!

Cable Access extends its reach to the Web

Who knew that a local cable access channel in Hamilton, Ontario, would be on the cutting edge of multi-platform media in Canada?

Cable 14 is streaming live on the Internet, in addition to cablecasting to the local population.

“CABLE 14 NOW is an online service that lets Hamiltonians watch live and onDemand video content, all curated by people who love Hamilton. It combines the passion and expertise of our Staff, Community Producers and Production Volunteers with the latest technology to deliver compelling local programming wherever and whenever our viewers demand it.”

The lineup includes Hamilton Life, Vital Signs, The Opinionators and The O Show.

My take: I love this! It immediately made me think of Mike Myers and Wayne’s World, his community access cable TV show broadcast from his basement in Aurora, Illinois. (Hamilton is 500 miles directly east.) Joking aside, the reason this is newsworthy is that cable access just shed its local constraints and potentially expanded its audience worldwide.

The mediascape begins tipping as internet subscribers outnumber cable TV subscribers

Digiday reports that Network TV is now appealing to potential viewers on Facebook:

“‘Right now, the world of video content distribution is right on the edge of total chaos,’ said James Nail, a principal analyst at Forrester Research. Previously, if a network had a new show to promote, it would use a couple minutes of commercial time during the nightly broadcast. That’s not enough anymore.”

No wonder: video on Facebook has exploded.

Couple that with the fact that online viewing now surpasses cable TV watching.

According to Bloomberg Business:

“Concerns about the growing number of consumers who drop TV packages and watch programs on services offered by Netflix or Amazon.com Inc. led to a sell-off in media stocks in August, with entertainment companies losing more than $60 billion in value over two days.”

My take: it’s all about building an audience. Go to where the eyeballs are. For more and more folks, that’s their smart phones, not their TVs.

Strides in VR filmmaking

Discovery has launched a new project: Discovery VR.

Although there are only 10 VR videos on the site right now, you can control each of them for a full 360 degrees with your mouse.

There’s diving with sharks, skateboarding in San Francisco and a surfing lesson.

I found that changing the control setting to Mouse Grab from the default Mouse Movement gave me more natural movement.

In addition to the website, there’s an app for iPhones and Android devices. Create a VR headset with Google Cardboard or Samsung Gear VR.

The company behind the magic is Littlstar.

My take: I remember the initial release of QuickTime VR in 1994 which gave me my first glimpses of ‘virtual reality’. GameSpot has an interesting history of VR. I think the application to narrative film will be fascinating. For instance, see Intimate Strangers : Chapter 1 — camera placement and mise en scene become very important. I like the way the ‘dream’ is projected onto the ceiling above the woman. A tip for VR directors, place the camera just to one side of the ‘line’ and let the viewer pan from one actor to the other and back.

Can Web Series catch on?

Canada is betting web series will catch on.

On Screen Manitoba reports on a new web series development opportunity and lists web series festivals in Canada and abroad.

Cogeco is piloting a new development program for “Digital Drama Series.” Apply for $10,000 with your mentor to become pitch-ready. They are betting big:

“The Development and Packaging Mentorship Program is designed to fill the funding gap in the digital production industry in Canada by encouraging producers of web drama series to be “pitch ready” in order to attract distribution, platforms, talent and production financing. This pilot project will replace the Cogeco Fund’s existing television Development, Pre-development and Corporate Feature Film Development funding programs in 2015/16.”

The Independent Production Fund also lists the best of Canadian web series.

Netflix’s House of Cards and Orange is the New Black appear on Wikipedia’s list of web series, however, I think this is inaccurate due to their length and similarity to premium cable TV fare.

Got a web series or other web content? Buffer has a guide to promotion/distribution you might find helpful.

My take: my favourite web series is Jerry Seinfeld‘s Comedians in Cars Getting Coffee on Sony’s Crackle app, which I Chromecast to my TV. Currently, I don’t watch anything on mobile or the web. I did like The Guild which I had heard about but didn’t watch until showing up on Netflix. I do remember the first episode of Red vs. Blue, but not as a web series — rather as one of the first examples of machinima.

Rooster Teeth set to deliver Lazer Team

Rooster Teeth has announced that the world premiere for Lazer Team will be on September 24, 2015, at the Fantastic Fest in Austin, Texas.

From the Fantastic Fest media release:

“Fantastic Fest will host the World Premiere of LAZER TEAM, the first feature film from web series gods Rooster Teeth. LAZER TEAM director Matt Hullum and cast members Burnie Burns, Alan Ritchson, Colton Dunn, Michael Jones, and Gavin Free will be in attendance to celebrate the highly anticipated sci-fi comedy and join Fantastic Fest’s official opening night party, presented by Rooster Teeth.”

Recall that in July 2014 this project became the third most crowd-funded film and video project on Indiegogo.com.

My take: kudos to Rooster Teeth for pulling this off. Their 37,000+ fan-funders must be giddy!