About Michael Korican

A long-time media artist, Michael’s filmmaking stretches back to 1978. Michael graduated from York University film school with Special Honours, winning the Famous Players Scholarship in his final year. The Rolling Stone Book of Rock Video called Michael's first feature 'Recorded: Live!' "the first film about rock video". Michael served on the board of L.I.F.T. when he lived in Toronto during the eighties and managed the Bloor Cinema for Tom and Jerry. He has been prolific over his past eight years in Victoria, having made over thirty-five shorts, won numerous awards, produced two works for BravoFACT! and received development funding for 'Begbie’s Ghost' through the CIFVF and BC Film.

$60K up for a web series in BC or Alberta

Storyhive is changing things up and looking for web series for its next round.

Season two is open to creators in Victoria, Vancouver, Calgary and Edmonton. Fifteen teams in each province will receive $10,000 to produce the pilot episode of their web series. One winner will be chosen and receive $50,000 funding for the remaining episodes. Everything gets streamed on TELUS Optik TV On Demand.

The deadline to submit is November 3, 2014. See the FAQ.

My take: this is a derivative of CineCoup, without the on-going missions. I think one of the most interesting aspects of Storyhive is the Creator Directory. This has a great potential to build collaborations between artists.

Feature costs no longer matter

The Wrap has a fascinating guest blog from Joshua Caldwell about his first feature, ‘Layover.’

The angle is that they made it for $6,000.

Having worked on bigger budget films, Joshua relates how he decided he could make his film for much less.

“…my thinking flipped from ‘I need a lot of money’ to ‘How little can I get away with?’ I had everything I needed to make a film: actors, cameras, locations, editing systems, and so on. I thought back to an idea I had about a young woman stuck in Los Angeles on a layover and thought it might be a concept easily executed for very little money.”

He goes on to reveal his approach:

A. Modular Storytelling. Craft a story that can be scaled up or down depending on your budget.

B. An Appropriate Camera. Sometimes a DSLR makes more sense than a RED.

C. Great Sound. Record clear sound. Get good music. Mix them well.

Joshua concludes:

I believe that we have to think more like YouTubers. We have to:

1) Cultivate an audience by creating and delivering consistent content. Doesn’t have to be every day but say bye-bye to spending four years focused on making and selling only one movie. Your audience won’t remember you.

2) Make that content at a responsible budget level so that a ROI is possible through direct-to-customer distribution on a network you’ve built by building and rewarding your audience.

The current state of indie film is in flux and there are new and every growing opportunities available if you’re willing to move beyond the traditional approach and think differently.”

My take: At this point, the financial cost of movies should not be news. Everyone should know you can make a film for next-to-nothing or for millions. (Count the number of people in the credits to get a good idea of the size of the budget.) Beyond cost, insiders can readily calculate the value of the film. This attaches dollar amounts to all the donated services and equipment, multiplied by the evident quality of the film (what it looks like and, more importantly, what it sounds like.) Nevertheless a film is only worth what it can be sold for. This is the territory this blog covers; who is your audience today? Once upon a time it was a distributor in each of many well-defined windows. Today, who knows? We’re still coming up with a new model, even as the old model clings on. ‘Layover’ is going the direct-to-viewer route, using Vimeo On Demand and Gumroad. Lots of other models exist. What’s working for you?

Annual Digital Distribution Guide Released

MovieMaker Magazine has just released its 2014 Guide to Digital Distribution.

After a glossary of terms, they list seven destination platforms (who “trade on the power of their brand names to drive viewers toward a single source of a film”) and ten traveling platforms (who “use players that are embeddable into all manner of sites, bringing films to audiences instead of the other way around.”)

They discuss that one of filmmakers’ biggest issues remains connecting with their audiences.

Brian Knappenberger (The Internet’s Own Boy: The Story of Aaron Swartz) makes a case for prioritizing accessibility: “If you take the top 10 or 20 things that are challenges for indie documentary filmmakers, piracy is not in that list, but obscurity is number one.”

Luke Moody, film and distribution manager of nonprofit foundation BritDoc, shares a similar perspective. “The main problem we find with docs anywhere on any digital platform is discovering them and discovering the good ones. You’re among thousands, unless your platform has its own kind of curators.” The same can be said of shorts and, yes, narrative features.”

My take: It boils down to economics. One: supply and demand affect price. Two: markets are made for commerce. Three: know your audience and your product — what are you really selling? Twenty years into this experiment called the Internet, we’re still figuring this out!

Netflix reveals some numbers

Netflix subscribers continue to watch more and more, according to new research by The Diffusion Group. Up to seven billion hours in Q2!

Subscribers are watching Netflix an average of 92 minutes per day, computes the Los Angleles Times.

Regarding members, TDG says,

“In Q3-11, domestic Netflix subscribers represented 94% of the worldwide total. In Q2-14 the US share of total worldwide subscribers declined to 72%, a trend expected to continue as Netflix executes its international expansion strategy.”

With 50 million members, that means about 14 million are outside the U.S.

My take: After refusing to reveal Canadian subscriber numbers to the CRTC, it’s nice to get a glimpse into Netflix. In related news, Redbox Instant just shuttered operations last night.

New International Digital Media Co-Production Guide

‘International Digital Media Co-Production, A Guide for Canadian Companies’ commissioned by Interactive Ontario, is now available on the CMF Trends web site.

The guide is a survey of current best practices with a focus on Australia, France, Germany, New Zealand, United Kingdom and the European Union. It provides a detailed overview of the mediascape in each country and lists various funding sources.

The guide also suggests and discusses ten steps to finding an international partner for digital projects:

  1. Travel to Markets, Festivals and Conferences
  2. Develop Existing Relationships
  3. Look to potential U.S. partners
  4. Pursue distribution contacts
  5. Get help from the Embassies
  6. Don’t rush the relationship
  7. Research stakeholders
  8. Find the money first
  9. Meet producers when they come to Canada
  10. Think about more than money

My take: Thinking globally, acting locally makes sense in the digital realm. This guide illustrates some of the nitty gritty involved in making that a reality.

 

CMF releases study on doc audiences

The Canada Media Fund recently redesigned its CMF Trends website. It’s an extremely valuable source for current information on the media scene in Canada. Don’t miss its excellent collection of Crowdfunding resources.

CMF Trends recently released ‘Learning from Documentary Audiences: A Market Research Study’ — 56 pages of data, analysis and insight.

Key findings:

  1. Documentary Viewing is Popular on All Platforms
  2. Participants are Socially Engaged and Keenly Interested in Viewing Documentaries on All Platforms
  3. Three Market Segments Identified: Connected Super Users, Discerning Documentary Lovers and Traditionals
  4. Greater Tools are Needed for Discovery and Promotion
  5. Greater Access to Content Online [Wanted]: curated choices, convenient access and interesting cinematic and social experiences

The research confirms Youtube as the primary source for free documentaries and Netflix as the top paid online source (and almost four times more popular than iTunes.)

One interesting takeaway is that 80% of respondents learn about new documentaries from reviews or articles, followed by word-of-mouth at 67%. Trailers come next at 48%. Just 28% learn of new documentaries on Facebook or Twitter. But:

“After seeing friends on Facebook “like” the page of a documentary, or post something about it on Twitter, 71 per cent of respondents said they search online for more information about the documentary. Sixty-seven per cent said they watch the film’s trailer. Fifty-two per cent said they visit the film’s Facebook page or follow it on Twitter.”

My take: this makes for fascinating reading. I wonder if the numbers are similar for Canadian narrative films?

The decline of the web series

James Rawson writes in The Guardian that the web series is dying.

After recapping the successes of 2013 he laments:

“This year has seen no exciting steps forward for the medium, no breakthrough talents that have taken the web by storm, and no moneyed producers are making serious investments in the previously hyped new format. Apart from a few established talents and series that have managed to sustain themselves with a hard-won fan base, everyone else seems to have packed their bags and gone home.”

The reason why? The rise of Pro Streamers:

“With the rising popularity of Netflix and Amazon Prime, the distinction between online viewing and television has disappeared. Three years ago, if you were filming a drama to be streamed online, it’s likely that your main competition was going to be a home video of a cat with a French voiceover. Now, it’s Kevin Spacey in House of Cards, or a rebooted Arrested Development. The idea that low production values or a slightly unpolished script will be forgiven because a show is online no longer holds any sway. Combine that with the fact that advertising revenue simply isn’t reliable enough to guarantee creators will break even on their series, never mind make a profit, and the format seems increasingly unattractive.”

My take: On one hand, I was going to say, “The thing about the Internet is that it’s a huge desert and it can take hard work to find content that truly speaks to you. Pro Streamers and other content curators are building sustaining oases in that desert and operating lively bazaars there. They’re building markets. As an indie filmmaker, it’s very difficult or almost impossible to create that network effort by yourself.” On the other hand, yes, it’s tough and the competition is fierce. But never before have we had so many tools at hand. Have faith, work hard and believe the cream always rises to the top. Confession: I’d heard vaguely of The Guild but didn’t seek it out and watch it until I found it on Netflix.

 

 

Amazon buys Twitch for $1 Billion

Beating out Google and Youtube, Amazon has bought Twitch for $1 billion.

Reported by the New York Times:

“Twitch specializes in live videos of people playing games, including regular Joes blasting away in Call of Duty, a popular shooting game, and elite players who earn million-dollar payouts at professional game tournaments. Twitch viewers typically see the screen of a broadcaster, featuring the game being played, along with a video feed of the player’s face and a chat window so they can communicate with the player and others watching the action.”

From Twitch:

“Twitch is the world’s leading video platform and community for gamers with more than 60 million visitors per month. We want to connect gamers around the world by allowing them to broadcast, watch, and chat from everywhere they play.”

According to The Economist:

“In July Twitch attracted 55m viewers, who collectively watched 15 billion minutes of video. That was enough to make it the biggest consumer of bandwidth in America after Netflix, Google and Apple. The typical Twitch viewer spends almost two hours a day on the site, far more than on sites like Netflix or YouTube. That delights advertisers, as does Twitch’s audience: mostly young men with plenty of disposable income.”

My take: Not content only playing online video games, gamers also spend time watching better players play. That’s a lot of eyeballs not watching TV or movies. TIME even reports of a mid-stream robbery foiled by online fans!

Superheroes to hog big screen

As summer draws to a close, major studios have announced upcoming release dates for their future superhero blockbusters.

For many, many summers to come.

The Hollywood Reporter reports that in 2016:

“In order to avoid a direct confrontation with Captain America 3, Zack Snyder’s Batman v. Superman: Dawn of Justice is moving up from May 6, 2016, to March 25, the beginning of Easter weekend.”

And:

“New dates announced by Warners are Aug. 8, 2016; June 23, 2017; Nov. 17, 2017; March 23, 2018; July 27, 2018; April 5, 2019; June 14, 2019; April 3, 2020; and June 19, 2020. The batch of films is likely to include multiple Justice League titles and a Wonder Woman spinoff.”

The Independent says:

“The first few films in that plan are a mix of sequels such as Avengers: Age of Ultron (2015), and new titles including Ant-Man (also 2015). Those mapped out beyond 2017 are yet to be identified – but that hasn’t stopped Marvel and its rivals jockeying for future release dates.”

Even Wikipedia lists upcoming films.

My take: as exciting as these films might be, I’m disheartened that they’re laying claim to so much financing and so many theatre weeks. Do people really want to watch so much escapist fare?

Disney posits computer-aided editing

Disney researchers are working on an editing algorithm that edits footage from multiple cameras into coherent narratives.

It maps the common attention point in space for all the cameras as a proxy for the common subject. It then applies editing rules such as the 180 degree rule, jump cut avoidance and cutting on action — things your editor does now.

Their video is convincing.

See their take on interactive synchronization as well.

My take: this would be fascinating to see applied to news or documentary footage. It might also be applied to down-and-dirty multi-camera narrative work. The editor of the future’s job might evolve into finessing these cuts, choosing appropriate cutaways and organizing the order of scenes.